This page contains resources from my work with the Albert Lea (MN) Schools. These materials are made available under a Creative Commons 3.0 attribution-share alike license, which means that you are both allowed and encouraged to use them! Please contact me if you have any other questions about these resources.

August 26, 2010

Two big shifts (and one big problem) 

NCTE literacies

Shock and awe

The future of technology-mediated learning

  1. Learning climate assessment
  2. Video – James Gee on games and learning
  3. Play this serious game
    1. 3rd World Farmer (Read about the game)
  4. More serious games
    1. Ayiti
    2. Oiligarchy
    3. Royal Society of Chemistry Games (particularly Masterminding Molecules)
    4. Map countries and cities (then read about research)
    5. Against All Odds
  5. Serious games resources
    1. Games for Change
    2. Serious Games Initiative
    3. Social Impact Games
    4. Super Smart Games
    5. Serious Games Source
  6. Learning climate assessment (gaming) survey results
  7. Preschool Teachers Can Use a Media-Rich Curriculum to Prepare Low-Income Children for School Success: Results of a Randomized Controlled Trial
  8. Doug Gentile’s research on gaming
  9. Check out the Quest to Learn School
    1. A school built around video games
    2. Video overview
    3. Text overview
    4. See curriculum samples (Spartan Spy, Invisible Pathways, Writers of the Digital Roundtable (start at p. 11), etc.)
  10. Check out Conspiracy Code
    1. Read the overview
    2. See the syllabus
    3. Video overview
    4. Learn more (particularly the product overview)
  11. Students can make their own games / challenges
    1. Sploder Game Creator
    2. Scratch
      1. Getting Started Guide
      2. Scratch for Educators
      3. Download Scratch
    3. Microsoft Kodu (see also video overview)
    4. Alice
    5. StarLogo TNG
    6. XNA Creators Club
    7. Lego MindStorms
      1. Components
      2. NXTLog
    8. 2DIY (see also this script archive)
    9. Wikipedia – Video game level design
    10. YouTube – Make own levels
    11. Getting started with videogame development
  12. Books on gaming and simulation
  13. Other resources
    1. Learn math or die trying
    2. Moving Learning Games Forward
    3. DeVry University – Game and Simulation Programming

The future of technology-mediated assessment

  1. Rhode Island Diploma System
    1. Overview
    2. Portfolio toolkit
    3. Exhibition toolkit
    4. A field trip for state policy leaders
  2. College and Work Readiness Assessment (CWRA)
    1. Overview
    2. Sample report
    3. Teaching to a test worth teaching to in college and high school
    4. Assessing critical thinking, analytical reasoning, problem-solving, and writing in high school
  3. ETS Criterion essay grading software
  4. ETS iCritical Thinking certification (also see video overview)
  5. The School of One
  6. Ed Sector – Beyond the Bubble: Technology and the future of student assessment
  7. The Kappan – Assessment around the world
  8. Book – The Flat World and Education 

Every educator should have a listening station

July 27, 2010

 NCTE 21st century literacies

The future of technology-mediated learning

  1. Video – James Gee on games and learning
  2. Play this serious game
    1. 3rd World Farmer (Read about the game)
  3. More serious games
    1. Ayiti
    2. Oiligarchy
    3. Royal Society of Chemistry Games (particularly Masterminding Molecules)
    4. Map countries and cities (then read about research)
    5. Against All Odds
  4. Serious games resources
    1. Games for Change
    2. Serious Games Initiative
    3. Social Impact Games
    4. Super Smart Games
    5. Serious Games Source
  5. Learning climate assessment (gaming) survey results
  6. Preschool Teachers Can Use a Media-Rich Curriculum to Prepare Low-Income Children for School Success: Results of a Randomized Controlled Trial
  7. Doug Gentile’s research on gaming
  8. Check out the Quest to Learn School
    1. A school built around video games
    2. Video overview
    3. Text overview
    4. See curriculum samples (Spartan Spy, Invisible Pathways, Writers of the Digital Roundtable (start at p. 11), etc.)
  9. Check out Conspiracy Code
    1. Read the overview
    2. See the syllabus
    3. Video overview
    4. Learn more (particularly the product overview)
  10. Students can make their own games / challenges
    1. Sploder Game Creator
    2. Scratch
      1. Getting Started Guide
      2. Scratch for Educators
      3. Download Scratch
    3. Microsoft Kodu (see also video overview)
    4. Alice
    5. StarLogo TNG
    6. XNA Creators Club
    7. Lego MindStorms
      1. Components
      2. NXTLog
    8. 2DIY (see also this script archive)
    9. Wikipedia – Video game level design
    10. YouTube – Make own levels
    11. Getting started with videogame development
  11. Books on gaming and simulation
  12. Other resources
    1. Learn math or die trying
    2. Moving Learning Games Forward
    3. DeVry University – Game and Simulation Programming

The future of technology-mediated assessment

  1. Rhode Island Diploma System
    1. Overview
    2. Portfolio toolkit
    3. Exhibition toolkit
    4. A field trip for state policy leaders
  2. College and Work Readiness Assessment (CWRA)
    1. Overview
    2. Sample report
    3. Teaching to a test worth teaching to in college and high school
    4. Assessing critical thinking, analytical reasoning, problem-solving, and writing in high school
  3. ETS Criterion essay grading software
  4. ETS iCritical Thinking certification (also see video overview)
  5. The School of One
  6. Ed Sector – Beyond the Bubble: Technology and the future of student assessment
  7. The Kappan – Assessment around the world
  8. Book – The Flat World and Education

Every educator should have a listening station

Designing for our new learning environment

Wrap-up

Resources

Recommended reading

Recommended viewing

http://elps.qualtrics.com/CP/Report.php?RP=RP_eghzxkp8R1lHqWU

Designing for our new affordances

  • Scott’s slides (pptx ppt) – download to access Web links inside!

Classroom technology integration: How do we know if it’s good or not?

Wrap-up